Thursday, April 30, 2009

Dark Sector

Publisher:Aspyr
Developer:Digital Extremes
Genre:Sci-Fi Shooter
ESRB:MATURE

First Look.
First look of the game is really impressive.This third-person action game lacks the compelling storyline that it promises early on, but offers plenty of enjoyable combat.The single-player game starts off with black-and-white prologue mission set some 20 years before the events of the other levels. This mission is mainly concentrated on getting accustomed to the gameplay, that is the gunfiring and looking for cover which offers a strategic advantage,and the enemies in the game are also smart enough to go for self-protection. The story gets underway with a bang, but it gets messy on its way. The characters aren't properly introduced and they appear and leave. New powers are added to your arsenal without any pickups or proper explanation. The storytelling isin't that good, but the combat is able to back it up.

Looks.
Graphics.
The game has got really amazing graphics.The game has got a nice abandoned look which makes it more exciting.The game has got a nice world detail and perfectly designed characters.The blur effect on explosion, the trail of the glaive,the elements (Fire,electric,ice) on the glaive, finisher moves are some of the main attractions of the game in terms of graphics, though we come across some low resolution textures while searching with a flashlight in darkened corners for pickups.

It's also a little funny that in such a realistic-looking world the glaive frequently travels through walls on its way back to you.
But overall the game has got impressive graphics and a modest rig can run the game without slow down and crashes.

Sound
The game's audio is also worthy of note, The game has a nice original background score which warns you when danger arrives. The sound also satisfies the gameplay by making the weapons feel more powerfull and giving the enviornment a creepy and abandoned feling. Some of the enemies appear far more dangerous(due to the sound) than they really are.

Cinematics.
The game contains well crafted cinematics. The cinematics introduce to new charactes, bosses and new powers.The cinematics lack lip-sync, so subtittles are a good choice.The cinematics are short and they don't annoy you with senselss jabbering.


Storyline.
Arriving on the PC after a year it was released for the Xbox 360 and PlayStation 3, Dark Sector is a stylish action game in which you play the role of Hayden Tenno, an elite black-ops agent with an infection that mutates his right hand into a lethal glaive. The boomerang-like glaive is an incredibly versatile weapon and, in conjunction with a decent selection of firearms, serviceable cover mechanics, and intelligent enemies, it keeps the single-player game entertaining from start to finish. The story is a mess, and sadly there's no online support for multiplayer in the
PC version, but if looking for 10 to 12 hours of satisfying combat, you won't be disappointed.

Gameplay.
To play with hayden is like playing as a killing machine.The skills with firearms that you learn in the prologue mission stay with you for the entire game, but even as increasingly powerful weapons become available, you'll find that you spend far less time using them. That's because throwing the glaive that grows from his right hand early on is a more elegant, powerful, and satisfying way to dispatch foes than any gun. Initially, the glaive is used simply as a projectile weapon that comes back to you like a boomerang after every throw. However, when you gain the ability to add aftertouch to the throws, it becomes an even deadlier projectile that you can steer around corners and over obstacles to butcher enemies in glorious slow motion. Applying aftertouch not only makes slicing up enemies easier, but also offers a front-row seat for the kill because you get to see everything from the glaive's perspective. Decapitating enemies this way never gets old, though some of the glaive's other uses definitely do. The game has a bit low supply for ammo so that people could rely on the glaive.


The glaive isn't just an awesomely powerful weapon; it's a Swiss Army knife that can be used to unlock doors, open ammo crates, and pick up items that would otherwise be out of reach. With a little help from the elements the glaive can be used to light torches, create columns of ice, and even put out fires. By hitting specific items scattered throughout the world, it's possible to power your glaive with electricity, ice, or fire for a short time, at which point using it to kill enemies becomes more satisfying than ever. But that's rarely the reason why you're afforded access to an element; more often than not, the elements are needed to overcome environmental obstacles or to solve simplistic (though occasionally challenging, timed) puzzles. For example, sheets of black material stretched across doorways have to be burned before you can progress, and mechanically sealed doors can be opened only with an electric charge override. Puzzles like these crop up a little too frequently in the game and, given that you don't even have to think about them after the first occurrence, it doesn't take long for them to feel like chores that you have to complete before you're allowed to progress and have fun playing with enemies again.

Dark Sector's impressive combat sequences are also broken up with exploration, which becomes a necessary evil as you realize that searching every nook and corner of an area before progressing to the next is the only way to find ammo, currency, and weapon upgrades. Money can be used to buy new weapons on the black market, which is located under every manhole you come across. It's important to buy and upgrade both a pistol (which is used simultaneously with the glaive) and either a rifle or shotgun at some point, because weapons that you pick up from slain enemies function only for a short time before they're automatically disabled by the governors on them. There's a reason they do that, but going into it here would risk spoiling one of the story's very few twists for you. Weapons on the black market are extremely expensive, so despite the range of options to choose from, you shouldn't expect to own even half of them by the time you reach the boss at the end.

The Character also has a couple of powers like the invisibility and the shield. These powers are very effective if used wisely.

There are several boss battles in the game, and all of them are very different. Variety comes courtesy not only of bosses that differ wildly in shape and size, but also of the weapons and abilities that are need to defeat them. None of the bosses are overly challenging if you take your time with them because, with only a few exceptions, their attacks just aren't powerful enough to kill you with a single blow. They'll hurt you, and the borders of the screen will flash red to let you know that you're injured, but Hayden regains health so quickly that getting into cover is generally all you need to do to get back to full strength. That's not to say that all of the boss battles are easy, though, because they're not. It's just that often the tricky part is figuring out how to beat them rather than actually beating them.

AI
The AI part of the game is wat make the game worth playing. The AI use their abilities to the fullest and they dodge the glaive and run for cover and are also pretty accurate. Different enemies have different abilities that amaze you.

Conclusion.
Dark Sector is a bug free game offering a new generation combat style.Overall the game is awesome and worth playing.

4 comments:

Sameer said...

Very well written. Far better than previous once.:)Choice of screenies is awesome as always. Although there are some small mistakes I found.

'resulution': spell mistake, in looks:graphics.

And there's another thing which I must tell you very frankly. My dear friend, There's something in the storyline,which one shouldn't do. You know it, don't you?.

Rest of the review is really good.I haven't played the game so I won't comment anything on that part. Good work and keep it up!!!!

Unknown said...

The game is definitely a New Generation TPS / FPS. But however, the Glaive's functions are way too similar to Unreal's Redeemer, making me believe it's either Unreal 2.5 or unreal 3 engine.

Beautiful game nonetheless.

I liked the part that if AI can't see you, he can't find you. The vision plays a real great role in this, And I love it.

Pranav said...

ya you are right....

The game is based on unreal technology...

but it rocks...!!

◄ÃβҺḬЈḬ†► said...

mahn..i have niot yet played the game ...but yes...very well weritten bro.....very well written