Developer:Capcom.
Genre:Fantasy Shooter.
ESRB:Mature.
Overview
First Look
Wow! Another installment in the world-famous Devil May Cry series, and the fresh addition has amazing graphics as already confirmed from various trailers and teaser-vids. The First Look of the game is an impressive one...With an opening cinematic that nearly promises the Loads of action involved in the whole game.
Characters
Nero
Surprisingly, this installment of DMC is not all about the Legendary-Devil-Hunter Dante... But rather a teenager - Nero. Who apparently in about 18 years old when the game takes place. Nero is kinda cool guy, arrogant, got a lots of attitude and yet, a fierce fighter. He carries a modded off sword - Red Queen and a Saw'ed-off Double-barreled handgun - Blue Rose. Which, in combination with his own Demon-imbuned Right Hand, is quite an impressive combination. Unfortunately, Having a Sword and Gun doesn't make you any better as Nero doesn't use anything using his Right Hand. He operates both sword and gun by left hand, leaving Right hand open as you can perform some outstanding Grab 'n Smash moves.
Nero's past is, not to mention, not revealed and he's shown to have blood of Sparda - The Legendary Dark Knight. a.k.a. Dante's dad. The connection is quite complicated one... It was about time that Loremasters of DMC figured that out. ;)
Kyrie
Nero's love interest, a beautiful girl of same age as Nero. Nothing much can be said about her.
Credo
Kyrie's older brother and a high-level fighter. Imbuned with a Demonic power, Credo is much more formidable opponent. But has a soft corner towards both Kyrie and Nero.
and finally,
Dante
The man in the Red, carrying his 6 feet sword Rebellion and twin-auto-pistols Ebony and Ivory. Dante is able to take on anyone, right from a frail mortal human to the oversized ultra-powerful demons... He can be pushed to any extreme, any level, and still, he can come out laughing widespreading his both hands and saying, "Come on! Is that all you've got?"
Storyline
Base
Base of the storyline is about a country who worship Sparda as God, a saviour. The rule is maintained by the organization called Order of the Knights and, surprisingly, young Nero is a part of it. This is where is all begins and ends. The storyline is all about a crazed old fool who seeks the Power of Sparda by intending to capture Dante and use him as a core to fuel up an oversized demon - labled as a Savior - and hence take over the World.
Storyline
Base
Base of the storyline is about a country who worship Sparda as God, a saviour. The rule is maintained by the organization called Order of the Knights and, surprisingly, young Nero is a part of it. This is where is all begins and ends. The storyline is all about a crazed old fool who seeks the Power of Sparda by intending to capture Dante and use him as a core to fuel up an oversized demon - labled as a Savior - and hence take over the World.
Grip
Though the overall storyline feel is actually - Just-Another-Day-In-Dante's-Life! It's definitely not new for someone like Dante to have somebody intending to capture him and use his power! Dante, not to mention acts swift and prompt and this is where the storyline grips you. Dante's entries are brilliant and SSStylish!
Though the overall storyline feel is actually - Just-Another-Day-In-Dante's-Life! It's definitely not new for someone like Dante to have somebody intending to capture him and use his power! Dante, not to mention acts swift and prompt and this is where the storyline grips you. Dante's entries are brilliant and SSStylish!
Flow
As all DMC series games, the storyline maintains the flow pretty well, through the cinematics and live game action, the storyline is gradually revealed, and hence a lot details about Dante, the backgrounds, and most importantly - Nero.
Visuals
3d Graphics
Done pretty brilliantly, the visuals of the game are definitely of the best quality. Though CAPCOM has turned back to the DMC2 styled special effects again, instead of a lot better looking DMC3 styled ones, they are done pretty brilliantly. The ambience, and illuminaions, lightings SFXs and Dynamic renders are of stunning quality. The brilliant designs for the Bosses lets you completely open-mouthed. The stunning animations and jaw-dropping fighting sequences make you kinda forget that you are actually playing a game. I had played the Boss fights several times, but more I like is grabbing a packet of pop-corns and actually watching someone else play it! It's really enjoyable. Trust me.As all DMC series games, the storyline maintains the flow pretty well, through the cinematics and live game action, the storyline is gradually revealed, and hence a lot details about Dante, the backgrounds, and most importantly - Nero.
Visuals
3d Graphics
SFXs The Special Effects are one of a kind, Slashing weapons, sparks and gunfire is brilliant, and so are the other effects, The enemies' attacks, acrobatics and variety in animation is simply stunning. Most importantly Nero's set of animations is done greatly, He can execute the variations of his Grab and Smash moves! Nearly three of 'em for each enemy type that you can encounter. Namely, the normal on Ground Grab. The Aerial verion of it, and the extra Devil Trigger version of both the previous!
Particles and other effects like Fire or Water are done with details but what I liked was the dust effects! The most realistic dust effects seen so far in any game are present here in DMC4!
Cinematics
This is a TRUE beauty. The animation sequences are done brilliantly. With great details and utmost precision. The animation and motion capture technology is high level. The dialogues are gratly lip-sync'ed, even in the fiercest heat of combat! The graphics and effects are done pretty well and greatly maintained throughout the gameplay as well.
Gameplay
Systems
The gameplay is virtually unchanged from previous DMC games. Same set of moves for Dante for Rebellion, E&I, and Coyote-A But here's a difference. The Style system is greatly reworked. Dante still plays all four styles - Trickster, Royal Guard, Gunslinger and Swordsmaster, but the styles can be switched anytime, anyplace! Of course, this has resulted in minor nerfs from every style, example - Tricker cannot to Wall Hikes, Gunslinger has less power on Charged Shots additionally, Royal Guard cannot to the Ultimate. The Style system has remained virually unchanged from previous. Except for what the Letter stand for, meter starts out at 'D'eadly and peaks at 'S'moking 'S'ick 'S'tyle.
Still, one cannot deny the gameplay and combo system that was implemented with characters, Nero has a Exceed Gauge which is used by Red Queen. Exceed adds up additional effects to the attacks, like an enhancer, that can be revved up to three times. Potentially, unleashing a single attack that makes it thrice more powerful. Or multiple chain attacks, that gradually consume the revved up bar, but powerful ones.
Dante, has an impressive new weapon in his stock. The Pandora's Box! The box, is actually a gun, which takes multiple forms depending on how it's used. The Pandora has a Disaster Gauge, which is filled up by using many attacks from Pandora. Only Gunslinger is able to use the advanced attacks of Pandora which consume the disatster Gauge, but is used effectively, pandora is deadly weapon that can clear off entire raging army of Demons or Put a Boss trembling, weakened. Dante, also has a Brand New Weapon - Lucifer. Gotta give credit to CAPCOM for such amazing design.
Weapons and Skills
Nero's weapon arsenal is small but amazing. And he mas many combination moves that allows a lot more combos... Plus the visual stunningness and fluidness in Combo branching is really done well. Nero can use Demonic Arm along with the Sword or Gun combinations. Unfortunately, Nero's gun seems a bit less effective than sword, unless used in Charged Shot mode. (Yes, Nero's charged shot is a lot different than Dante's)
Dante carries his usual arsenal, but greatly reworked from DMC3. As effective as it's a little difficult to handle than Nero's. But it's Okay. Once you unlock the Dark Slayer style (The fifth style) then, the real fun begins...
The Cool Combos are simple but damn effective... The visual threat to the onlooker and a great and addicting experience to the player himself.
Upgrade System
The game uses two currencies instead of one as opposed to the previous installments, Red Orbs are used exclusively for Consumable items and Blue Souls are used for purchasing extra moves upgrades etc. Kinda cool and great. I loved the way the Upgrades are, and the Variety of moves. Dante's styles can now be upgraded instead of perfecting them through the combat. Which seemed a kinda dull to me. Duh!
Anyway, This s all about Devil May Cry 4 for now...
We shall be soon back with another great review, Stay Tuned. Cinematics
This is a TRUE beauty. The animation sequences are done brilliantly. With great details and utmost precision. The animation and motion capture technology is high level. The dialogues are gratly lip-sync'ed, even in the fiercest heat of combat! The graphics and effects are done pretty well and greatly maintained throughout the gameplay as well.
Gameplay
Systems
The gameplay is virtually unchanged from previous DMC games. Same set of moves for Dante for Rebellion, E&I, and Coyote-A But here's a difference. The Style system is greatly reworked. Dante still plays all four styles - Trickster, Royal Guard, Gunslinger and Swordsmaster, but the styles can be switched anytime, anyplace! Of course, this has resulted in minor nerfs from every style, example - Tricker cannot to Wall Hikes, Gunslinger has less power on Charged Shots additionally, Royal Guard cannot to the Ultimate. The Style system has remained virually unchanged from previous. Except for what the Letter stand for, meter starts out at 'D'eadly and peaks at 'S'moking 'S'ick 'S'tyle.
Still, one cannot deny the gameplay and combo system that was implemented with characters, Nero has a Exceed Gauge which is used by Red Queen. Exceed adds up additional effects to the attacks, like an enhancer, that can be revved up to three times. Potentially, unleashing a single attack that makes it thrice more powerful. Or multiple chain attacks, that gradually consume the revved up bar, but powerful ones.
Dante, has an impressive new weapon in his stock. The Pandora's Box! The box, is actually a gun, which takes multiple forms depending on how it's used. The Pandora has a Disaster Gauge, which is filled up by using many attacks from Pandora. Only Gunslinger is able to use the advanced attacks of Pandora which consume the disatster Gauge, but is used effectively, pandora is deadly weapon that can clear off entire raging army of Demons or Put a Boss trembling, weakened. Dante, also has a Brand New Weapon - Lucifer. Gotta give credit to CAPCOM for such amazing design.
Weapons and Skills
Nero's weapon arsenal is small but amazing. And he mas many combination moves that allows a lot more combos... Plus the visual stunningness and fluidness in Combo branching is really done well. Nero can use Demonic Arm along with the Sword or Gun combinations. Unfortunately, Nero's gun seems a bit less effective than sword, unless used in Charged Shot mode. (Yes, Nero's charged shot is a lot different than Dante's)
Dante carries his usual arsenal, but greatly reworked from DMC3. As effective as it's a little difficult to handle than Nero's. But it's Okay. Once you unlock the Dark Slayer style (The fifth style) then, the real fun begins...
The Cool Combos are simple but damn effective... The visual threat to the onlooker and a great and addicting experience to the player himself.
Upgrade System
The game uses two currencies instead of one as opposed to the previous installments, Red Orbs are used exclusively for Consumable items and Blue Souls are used for purchasing extra moves upgrades etc. Kinda cool and great. I loved the way the Upgrades are, and the Variety of moves. Dante's styles can now be upgraded instead of perfecting them through the combat. Which seemed a kinda dull to me. Duh!
Anyway, This s all about Devil May Cry 4 for now...
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